simGetObjectFloatArrayParam
Retrieves a floating-point array parameter of a scene object
C++ synopsis
double* simGetObjectFloatArrayParam(int objectHandle, int parameterID, int* size)
Arguments
- objectHandle: handle of the object
- parameterID: identifier of the parameter to retrieve. See the list of all possible object parameters
- size: the size of the returned double array. Can be null
Return
- null if the parameter could not be retrieved, or a pointer to the array. The user is in charge of releasing the array with simReleaseBuffer
See also:
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