Description
|
Deprecated. See sim.getObjectAlias instead.
|
C/C++ synopsis
|
char* simGetObjectName(int objectHandle)
|
C/C++ parameters |
objectHandle: handle of the object. By adding sim.handleflag_altname to the object handle, the object alternative name can be retrieved.
|
C/C++ return value
|
Name (or alternative name) of the object if operation was successful, nullptr otherwise. The user is in charge of destroying the returned buffer with simReleaseBuffer
|
Lua synopsis
|
string objectName=sim.getObjectName(int objectHandle) |
Lua parameters |
Similar to the C-function counterpart
|
Lua return values
|
Similar to the C-function counterpart (but nil instead of nullptr, and simReleaseBuffer does not need to be called)
|