simGetTextureId

Retrieves the texture ID of a specific texture

C++ synopsis

int simGetTextureId(const char* textureName, int* resolution)

Arguments

  • textureName: name of the texture ID to be retrieved.
  • resolution: pointer to 2 integer values representing the resolution of the texture. Can be nullptr.

Return

  • The texture ID, or -1 if the texture does not exist or in case of an error


See also: