Description
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Handles (solves) a registered IK group. IK groups can be registered while editing a scene. |
C/C++ synopsis
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int simHandleIkGroup(int ikGroupHandle) |
C/C++ parameters |
ikGroupHandle: handle of the IK group or sim.handle_all or sim.handle_all_except_explicit. (sim.handle_all will handle all IK groups, while sim.handle_all_except_explicit will only handle those that are not marked as "explicit handling"). See also simGetIkGroupHandle.
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C/C++ return value
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number of performed calculations (i.e. IK group calculation results are different from sim.ikresult_not_performed) if no specific IK group was specified, or a value of type IK result if a specific IK group was specified, -1 in case of an error (a failed IK group calculation is not considered as an error)
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Lua synopsis
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int calculationCountOrResult=sim.handleIkGroup(int ikGroupHandle)
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Lua parameters |
Similar to the C-function counterpart
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Lua return values
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Similar to the C-function counterpart
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