simSetObjectFloatArrayParam
Sets a floating-point array parameter of a scene object
C++ synopsis
int simSetObjectFloatArrayParam(int objectHandle, int parameterID, const double* params, int size)
Arguments
- objectHandle: handle of the object
- parameterID: identifier of the parameter to retrieve. See the list of all possible object parameters
- params: pointer to the double array
- size: size of the double array
Return
- -1 in case of an error, 0 if the parameter could not be set, or 1 if operation was successful
See also:
|