Edit mode for compound shapes
The edit mode for compound shapes can be accessed with a click on the appropriate toolbar button:
[Shape edit mode toolbar button]
The above toolbar button is only active if a shape is selected. If the last selected shape is not a compound shape, but a simple shape, the triangle edit mode will be activated instead. In the edit mode for compound shapes, you can edit the shape's components individual visual parameters. The shape's components can be selected the hierarchy window.
[Edit mode for compound shapes]
After entering the edit mode for compound shapes, the following dialog will display:
[Edit mode dialog for compound shapes]
Adjust color: allows editing the colors of the shape components.
Adjust texture: opens the texture dialog for the selected shape component.
Shading angle: the shading angle is the angle from which individual faces are distinguished. A small angle makes a shape appear sharp, with many edges, a large angle makes a shape appear smooth and with less edges.
Show edges: displays edges in black. Displayed edges will depend on the specified angle. If Hidden border is checked, then edges that do not share more than one triangle will be hidden.
Backface culling: each triangle composing a shape has an inside and an outside face. When Backface culling is enabled, then inside faces won't be displayed. This is a useful parameter for closed shapes and for shapes that are transparent.
Wireframe: if selected, then the shape will always appear as wireframe when seen through a camera.
Shape edit modes
Triangle edit mode
Vertex edit mode
Edge edit mode
Designing dynamic simulations