viewHandleOrIndex: the handle of the view (can also be a floating view), or the index of the view. If the camera is not associated with any view, then you can specify the handle of the camera, together with the sim.handleflag_camera flag.
objectCount: number of intems in the objectHandles pointer. Can be 0, in which case the whole visible scene will be filling the view.
objectHandles: pointer to objectHandles. Only visible objects will be taken into account. Can be nullptr, in which case the whole visible scene will be filling the view.
bit0 (1): if set, then individual objects will be filling the view. If not set, then models associated with model base objects will also be included
bit1 (2): if set, then the view proportions will be 1 by 1, independently on what the view size is
scaling: scaling factor. Use '1' for normal behaviour.