Description
|
Deprecated. See sim.checkCollision instead.
|
C/C++ synopsis
|
int simGetCollisionHandle(const char* collisionObjectName)
|
C/C++ parameters |
collisionObjectName: name of the collision object. If the name is appended by a "@silentError" suffix, then no error will be output if the collision object does not exist.
|
C/C++ return value
|
handle of collision object or -1 if operation was not successful
|
Lua synopsis
|
int collisionObjectHandle=sim.getCollisionObject(string collisionObjectName)
|
Lua parameters |
Similar to the C-function counterpart
|
Lua return values
|
Similar to the C-function counterpart
|