Description
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Deprecated. See sim.checkCollision instead. |
C/C++ synopsis
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int simHandleCollision(int collisionObjectHandle) |
C/C++ parameters |
collisionObjectHandle: handle of the collision object or sim.handle_all or sim.handle_all_except_explicit. (sim.handle_all will handle all registered collision objects, while sim.handle_all_except_explicit will only handle those that are not marked as "explicit handling")
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C/C++ return value
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number of collisions or -1 if operation was not successful
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Lua synopsis
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int collisionCount,int[2] collidingObjectHandles=sim.handleCollision(int collisionObjectHandle) |
Lua parameters |
Similar to the C-function counterpart
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Lua return values
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collisionCount: number of collisions.
collidingObjectHandles: handles of the two colliding objects. This return value is only available when a collision object handle is provided (i.e. explicit handling).
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