The main elements in CoppeliaSim that are used for building a simulation scene are scene objects (objects in short). Objects are visible in the scene hierarchy and in the scene view. In the scene view, objects have a three dimensional representation as illustrated in following figure:
[Object types in CoppeliaSim and their three dimensional representation]
Following list gives a brief functional description of each object type:
Some of above objects can have special properties allowing other objects or calculation modules to interact with them. Objects can be:
Each object has a position and orientation within the simulation scene. We refer to an object's position and orientation as configuration of the object. Objects can be attached to other objects (or built on top of each other). If object A is built on top of object B, then object B is the parent and object A is the child. To create a parent-child relationships between object B and object A, select object A, then select object B (the selection order is important). Then select [Menu bar --> Edit --> Make last selected object parent]. Following figure illustrates this operation:
[(1) Before attaching object A to object B, (2) after attaching object A to object B]
Alternatively, you can drag and drop an object onto another one in the scene hierarchy to obtain a similar result. Notice that object A's configuration was not changed (both objects kept their respective configuration). However, looking at the scene hierarchy, you can see that object A became child of object B. If you now move object B, object A will automatically follow, since object A is attached to object B. Object A can be detached by selecting it, then selecting [Menu bar --> Edit --> Make selected object(s) orphan]. Doing so will detach object A without changing its configuration. Alternatively, you can drag and drop an object onto the world icon to obtain a similar result.
Every object has an absolute configuration (or cumulative configuration) that is relative to the world's reference frame, and a local configuration (or relative configuration) that is relative to the parent object's reference frame. In above example, when object A became child of object B, object A's absolute configuration didn't change, but its local configuration was modified.
The absolute configuration of the last selected object is displayed in the information text. To modify or adjust the absolute or local configuration of an object, refer to the coordinates and transformations dialog and the section on object position/orientation manipulation.